![]() ![]() Modular Fortresses, a long requested addition to the player's heavy defensive lineup.These only awaken when many ships die near their spawners, but once they really get going neither the AI nor player will find them easy to stop. 9 New Bonus Ship Types, including the hilarious Tackle Drone Launcher and the first-ever bonus starship.As your champion gains experience and recovers artifacts, you can guide its progression from a super-starship to a truly awesome powerhouse. In those new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. Champions! Optional hero units that can be added at the beginning of the game or midway through, these have the unique ability to fly through special wormholes into the new nebulae.Ancient Shadows, an entire new (paid) expansion, has been added to the game! Briefly summarizing the additions:.This document is the abbreviated, organized version of the full release notes ( here). So that's certainly a good reason to have such huge patch notes and so many changes!Ī full 149 Players are thanked in this series. Given the length of time between 5.0 and 6.0, it's essentially the same length of time that was between 1.0 and 5.0. One does not simply stroll through AI War patch notes, indeed.Įven though this was during the period that A Valley Without Wind was developed and released, we managed to keep up an average of 1 release every six days (though some periods were very light with releases and others were very dense with them, if you look at the actual dates the average makes it sound more regular than it was). 18th, 2012 and it was full of some HUGE changes! 895 distinct changes were made as part of 97 different releases over the course of 611 days. 11.1 New Variety for Existing Minor FactionsĪI War 5.0 - 6.0 spanned from Feb.10.3 Better Scaling For Multi-Homeworld Games. ![]() 10.2 New Drones For The Neinzul Enclave Starship.10.1 Rebalancing High (and-not-so-high) Difficulties. ![]()
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